KRISTENI®

Roadmap

What we are working on, and what comes after.

Kristeni is a spare-time project. The sequence below is intentional; the dates are not fixed.

How we work

We do not know whether it will take five, fifteen, or thirty years. That does not worry us. We want to keep solving the difficult problems that interest us and allow Kristeni to become more complete over time.

We do not want Kristeni to become the work of our lives. We want it to remain the joy of our lives.

Kristeni is developed in our free time. We will not promise deadlines. We will move as quickly as life allows, without sacrificing the joy of building it.

Now

Building the foundation.

  • Separating UniqueCore from Unreal Engine into an independent C++ geometry core
  • Developing the Blender interface for Unique Builder
  • Walls, openings, snapping, automatic intersections, and UV coordinates

Next

Opening the core.

  • A public Kristeni API, powered by UniqueCore
  • Free user accounts
  • Shared geometry servers that anyone can connect to

Later

Growing the workflow.

  • Doors, windows, floors, slabs, roofs, and other architectural elements
  • A broader set of tools for architectural modeling and visualization
  • Gradual development toward a more complete archviz workflow

The unreal future

Whatever comes next.

  • New interfaces and community integrations
  • Different platforms connected to the same geometric foundation
  • Ideas we have not imagined yet

No public deadlines

The order is clear. The dates are not.