01
Now
Building the foundation.
- Separating UniqueCore from Unreal Engine into an independent C++ geometry core
- Developing the Blender interface for Unique Builder
- Walls, openings, snapping, automatic intersections, and UV coordinates
The road ahead
Our goal is for Kristeni to gradually become a complete archviz workflow. We are not in a hurry.
NO DEADLINES
We do not know whether it will take five, fifteen, or thirty years. That does not worry us. We want to keep solving the difficult problems that interest us and allow Kristeni to become more complete over time.
We do not want Kristeni to become the work of our lives. We want it to remain the joy of our lives.
Kristeni is developed in our free time. We will not promise deadlines. We will move as quickly as life allows, without sacrificing the joy of building it.
Now
Next
Later
The unreal future
NO DEADLINES · NO RUSH