KRISTENI®

The road ahead

Building slowly.
On purpose.

Our goal is for Kristeni to gradually become a complete archviz workflow. We are not in a hurry.

NO DEADLINES

We do not know whether it will take five, fifteen, or thirty years. That does not worry us. We want to keep solving the difficult problems that interest us and allow Kristeni to become more complete over time.

We do not want Kristeni to become the work of our lives. We want it to remain the joy of our lives.

Kristeni is developed in our free time. We will not promise deadlines. We will move as quickly as life allows, without sacrificing the joy of building it.

01

Now

Building the foundation.

  • Separating UniqueCore from Unreal Engine into an independent C++ geometry core
  • Developing the Blender interface for Unique Builder
  • Walls, openings, snapping, automatic intersections, and UV coordinates
02

Next

Opening the core.

  • A public Kristeni API, powered by UniqueCore
  • Free user accounts
  • Shared geometry servers that anyone can connect to
03

Later

Growing the workflow.

  • Doors, windows, floors, slabs, roofs, and other architectural elements
  • A broader set of tools for architectural modeling and visualization
  • Gradual development toward a more complete archviz workflow
04

The unreal future

Whatever comes next.

  • New interfaces and community integrations
  • Different platforms connected to the same geometric foundation
  • Ideas we have not imagined yet

NO DEADLINES · NO RUSH

As fast as life allows.
As long as it stays fun.