KRISTENI®

UniqueCore

The geometry engine behind Kristeni.

An independent C++ core for creating and processing architectural geometry, separated from any one modelling interface.

Independent C++ core

THE CORE

Independent from the interface.

UniqueCore creates and processes architectural geometry.

It started inside Unreal Engine as the foundation of Unique Builder. We are now separating it from the engine so it can work independently of any interface, application, or visualization environment.

THE TOOLS

One core, multiple tools.

Unique Builder for Unreal Engine is the first interface powered by UniqueCore.

In the future, the same core could power web applications, desktop tools, other engines, and external integrations.

Different interfaces, one geometric foundation.

PUBLIC API

A public API for geometry operations.

Our goal is to make UniqueCore available through a public API, running on servers that anyone can connect to.

Applications will send geometric operations. The core will perform the calculations and return the resulting geometry—allowing anyone to build tools on top of UniqueCore without creating a geometry engine from scratch.

OUR PHILOSOPHY

Planned to remain free.

UniqueCore will be available to everyone for free, and we will work to keep it that way.

If keeping it free ever becomes impossible, we may need to change how access works—but only after looking for every reasonable way to preserve the idea.

TODAY

In active development.

UniqueCore is currently being extracted from Unreal Engine and restructured as an independent C++ system.

The public API and server infrastructure are the next step in its development.

One core, multiple interfaces

Keep geometry in the core. Let each interface do its own job.