KRISTENI®

UniqueCore

Geometry
without boundaries.

UniqueCore began as the geometric foundation of Unique Builder. It grew into an unreal dream we are working toward.

INDEPENDENT C++ CORE 01

01 / THE CORE

Independent by design.

UniqueCore creates and processes architectural geometry.

It started inside Unreal Engine as the foundation of Unique Builder. We are now separating it from the engine so it can work independently of any interface, application, or visualization environment.

02 / THE TOOLS

One core.
Many tools.

Unique Builder for Unreal Engine is the first interface powered by UniqueCore.

In the future, the same core could power web applications, desktop tools, other engines, and external integrations.

Different interfaces. One geometric foundation.

03 / PUBLIC API

A core anyone
can build with.

Our goal is to make UniqueCore available through a public API, running on servers that anyone can connect to.

Applications will send geometric operations. The core will perform the calculations and return the resulting geometry—allowing anyone to build tools on top of UniqueCore without creating a geometry engine from scratch.

04 / OUR PHILOSOPHY

Free for everyone.

UniqueCore will be available to everyone for free, and we will work to keep it that way.

If keeping it free ever becomes impossible, we may need to change how access works—but only after looking for every reasonable way to preserve the idea.

05 / TODAY

In active
development.

UniqueCore is currently being extracted from Unreal Engine and restructured as an independent C++ system.

The public API and server infrastructure are the next step in its development.

ONE CORE · MANY TOOLS

Geometry should create freedom—
not boundaries.